May 31, 2005, 08:49 PM // 20:49
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#2
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Academy Page
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This skill is a reward in the A Belated Betrothel quest given by Tirzah in Seeker's Passage (Ascension).
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Jul 07, 2005, 09:40 PM // 21:40
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#3
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Academy Page
Join Date: Jun 2005
Profession: Mo/E
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Considering that 1 energy regeneration is only equivalent to 1 energy every 3 seconds, with 12 Inspiration this apparently steals 9 energy over 9 seconds from the target. That sounds easily much weaker than Energy Tap, even without the fact that you also lose all energy when casting Ether Lord. Is there any good way to use this skill?
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Jul 07, 2005, 09:55 PM // 21:55
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#4
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Ascalonian Squire
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Think about it this way. The spell can be used when you need to cast a higher energy spell and you only have 5 energy. At that time you cast it on an enemy which doesn't just make them lose that 9 energy but also makes it hard for them to get it back. That 3 energy regeneration is also stacked onto the current 4 regeneration of the mesmer for a total of 7. Sounds like a decent skill to me.
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Jul 07, 2005, 11:53 PM // 23:53
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#5
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Guest
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no this skill is trash. Ignore it.
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Jul 08, 2005, 12:56 AM // 00:56
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#6
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Ascalonian Squire
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Well... Are there any skills that you do like?
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Jul 08, 2005, 02:23 AM // 02:23
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#7
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Guest
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of course not, I hate all skills
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Jul 08, 2005, 09:13 AM // 09:13
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#8
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Ether Lord is about energy deprivation, rather than stealing. Unlike some skills I could mention, it doesn't run out when the target reaches 0.
With Mantra of Recovery, you can actually keep this skill almost constantly on, and pretty much pin a target at 0 energy.
However, is that really worth it?
Keeping a target at perpetual 0 energy, but using all of your attention and resources just to do that?
Since it's probably a monk you're doing this to, why not suck them dry, and follow up with Shame for another 10-13 seconds of shutdown while your other skills recharge, instead of practically shutting down yourself as well?
If you're totally into energy denial, and you need another inspiration skill, then go ahead and grab this. It's not absolutely horrible, it's just highly conditional, and largely inefficient. Otherwise, I'd avoid it.
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Jul 09, 2005, 08:18 AM // 08:18
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#9
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Wilds Pathfinder
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This terrible for energy denial. You're crippling your own capabilities just for inefficient energy degen.
Take an echo/debil/serp q/tigers fury ranger if you want real single target energy denial.
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Jul 09, 2005, 10:14 AM // 10:14
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#10
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Jungle Guide
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That skill seems to be the blood ritual for mesmers!
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Jul 09, 2005, 10:15 AM // 10:15
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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I think this skill could have its uses if you had 0 energy, but if you werent a garbage mesmer, you shouldent have 0.
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Jul 13, 2005, 06:54 PM // 18:54
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#12
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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This is used to keep their health at 0 so you can spam them with mind wreck
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Jul 13, 2005, 07:20 PM // 19:20
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#13
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Wouldn't really work well for that. Even at attribute 12, the enemy is only losing 1 mana per second (compared to their normal mana growth) for 9 seconds. Against a most mages, they are still gaining mana, though very slowly.
So say you target a warrior....nope nothing there, unless they managed to run their energy dry before or shortly after you cast this. Unless the Warrior is running a maintained enchantment, this spell will cause them to lose 3 mana instead of gaining 6. The loss of 3 mana won't likely take them to 0.
Might work on a Ranger, with how heavily energy dependant they are. But a Zealous string would be enough to counteract most of Ether Lord. Spirit Shackles does a much better job, lasts longer, and doesn't cost you all of your mana.
Even if you were to hit someone who was completely drained with Ether Lord and it prevented them from gaining mana, there are problems with using Mind Wrack. First, you'll need to wait over 2 seconds to have the mana to cast Wrack. Then Wrack has a 5 second recharge. You could get 2 Wracks in before Ether Lord wears off, 3 if you used an Echo, 4 if you used both Echoes. (By the time the Echoed Wracks get recharged, Ether Lord will have worn off, and the target will have >0 mana.)
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Jul 13, 2005, 07:25 PM // 19:25
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#14
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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Ether Lord is a good way to keep monks from not able to heal as fast as you can do damage. Spam them with mind wreck always work for me in arenas. Backfire alone won't ensure you will kill the monk.
Last edited by Disoblige; Jul 13, 2005 at 07:32 PM // 19:32..
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Jul 13, 2005, 07:45 PM // 19:45
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#15
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Wilds Pathfinder
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Well mind wrack blows as badly as ether lord does. there are many better mes skills. Diversion, chaos storm, power block/spike/leak/drain, etc. Drop the trash ones.
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Jul 13, 2005, 08:18 PM // 20:18
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#16
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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i like killing the monk with my own hands than let my team kill them. You're build is how you prefer to play. Interrupting and sucking their energy is not my style.
Last edited by Disoblige; Jul 13, 2005 at 08:24 PM // 20:24..
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Jul 13, 2005, 08:26 PM // 20:26
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#17
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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It's about timing and when you use it. Mind wreck/ether is a situational skill for me to destroy those stupid monks. honesty, i don't use ether lord .
My Build ->
Oblivian FLesh
Armor Earth
Oblian flame
Mind wreck
Ether feast
Last edited by Disoblige; Jul 13, 2005 at 08:29 PM // 20:29..
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Jul 14, 2005, 08:23 AM // 08:23
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#18
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Wilds Pathfinder
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Actually no it's not.
There are clearly better builds and clearly worse ones, same with styles of play. Mind wrack fits into the 'clearly worst category' because it is horribly conditional and the condition is something you have no idea about.
If you want to do poorly go ahead and think that playing style is all that matters. If you want to improve learn what stuff works and what doesn't and use the stuff that does.
Your 'build' needs serious help though considering about 2 of those skills are useful and 0 are useful on a mesmer.
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Jul 14, 2005, 01:30 PM // 13:30
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#19
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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Quote:
Originally Posted by Disoblige
i like killing the monk with my own hands than let my team kill them. You're build is how you prefer to play. Interrupting and sucking their energy is not my style.
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Alright. And how would you kill a monk who heals faster than you can do damage without running out of energy?
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Jul 14, 2005, 03:32 PM // 15:32
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#20
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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I gave you only 5 skills to work with . there's like infinit ways to kill a monk- blackout , gale, backfire, energy drain, malaise, ignorance , power skills. those 5 skills i wrote is my fav routine.
This build is when you are playing competitive missions where you don't expect your team to have a monk.
Last edited by Disoblige; Jul 14, 2005 at 03:46 PM // 15:46..
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